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Travis Baldree

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Travis is the team leader of Flagship Seattle and lead designer on Mythos, as well as a contributor to Hellgate: London.

Travis Baldree has been a part of the games industry for seven years. Most recently he was responsible for the Diablo-style game Fate, which he designed, programmed, and art-directed while at WildTangent. He has filled many different roles, as a programmer, producer, technical director, art director, and artist over the course of his career. He has been responsible for a lot of casual games and web-game projects you have never heard of, including more racing games than he cares to remember.

He also worked with Phil Shenk several years ago, when Phil was a Director of Product Development at WildTangent, and is excited to be a part of the Flagship team.

Travis still has a Commodore 64 in his office, which probably says too much about him.