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Talk:Boilerplate:Quests
From Hellgatewiki.com
Contents |
Quest Types
Put the proper quest type in the infobox in the appropriate place.
| Story | Storyline quest, no matter what its contents. | A Luring | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Bounty | Kill <Named Monster> in <Location> | Target Practice, Wanted: Saran | ||||||||
| Infestation | Kill # <Monster> in <Location> | Another's Work | ||||||||
| Collection | Take # <Items> from <Monsters> in <Location> | Deinde | ||||||||
| Use Item | Use <Item> on <Named Monster>/<Named Object> (in <Location>) | I Like Your Outfit | ||||||||
| Operate Object | (Re)Activate # <Objects> in <Location> | Fruitless | ||||||||
| Exploration | Explore <Location> | Passing Presence | ||||||||
| Messenger | (Go to <Location>) and speak with(/give <item> to) <NPC> | That Includes Blasphemy | ||||||||
- Instead of "Story", might we want to put "London Story" or "Story London", since it's clear they plan to release expansions for other cities, with their own storylines? It would be a big help if we can differentiate the London story quests from the others now, instead of having to go back later and fix every one. Maybe keep it "Story", but add a "City" line to the infobox, and mark all Hellgate: London quests, story and optional, with "London"? --Cydira 23:57, 27 November 2007 (CET)
- I'd rather have "Story" to determine if it is story quest or not, and then have another attribute for what part of the story. In a way, I would assume that the following parts will have "Act VI, Act VII" etc, so it is perhaps unnesseceary. OTOH, not all people would automatically know what acts goes in what cities, so keeping city in as well would be a good idea. IMHO, we could nail it at adding another attribute called "city" to it, and use that. Any objections? --Leord 15:33, 28 November 2007 (CET)
- Keeping "Story" works for me. I've actually been doing "Story (Act IV)" or whatever in the infobox for storyline quests. I make "Act IV" a link, too. They could decide to name the acts from one again, for instance Hellgate: Tokyo, Act I - Act 5. And even if they don't, it might help new players to keep track. It can't hurt, and without quest objectives, the infobox has more room for information not repeated elsewhere on the page. --Cydira 15:43, 28 November 2007 (CET)
- Good to keep our options open, depending on how FSS will do with it all. --Leord 13:38, 29 November 2007 (CET)
Naming
About the naming: People aren't going to search for "Quest:Name", but just "Name" or part of the name. I'm all for adding a category tag to the quest articles, and I do like the layout, but I don't think that the proposed naming scheme will fly. See my talk page, too, please. More extensive discussion there. --Cydira 19:31, 7 November 2007 (CET)
- If anyone missed this, it is a dead subject, we did change the title names of items to remove "Quest:" =) --Leord 16:29, 13 November 2007 (CET)
Headlines
Thanks for the headline change fix, Dark Matter =) --Leord 13:59, 20 November 2007 (CET)
Quest Boilerplate
It's time to get serious about the quest infobox, the quest boilerplate, and a new quest line navbox.
I'm pretty happy with how this boilerplate looks now, though I think using a story quest as the example can get confusing, since the story quests are more complicated than most.
The only thing I would suggest is to remove the "Quest Line" section and instead make a vertical navbox for each quest line. This navbox can then be included below the quest infobox on the right-hand side of the page. It would mean that the objectives are higher on the screen, and they're probably what people have come to see, besides what's in the infobox. It also moves up the rewards and tips.
For the Acts, each can have its own vertical navbox, which can be lined up, side-by-side, to give an overall navbox for the entire story where needed (sort of the way the area and town navboxes are stacked vertically). Where only a single Act's navbox is needed (the Act's page, a station where many of the Act's quests originate, etc.), we can use only the one.
For the optional quest lines, I've found so far that each quest line is given by one NPC, which makes a navbox simple. Some NPCs have more than one quest line (like Rorke Pherral). His quests could go into two navboxes, one for each station. Each station would then have its own Rorke quests navbox and they'd both be on his own page.
Does this make any sense? Does a Wikimaster have a better idea? Please share (and soon, updating the quest lines in all the places is a giant pain).
Back to the boilerplate: does anyone have thoughts on further expanding/refining it? If you're active with quests, please see my user page and the talk pages for the other quest-related articles I mentioned above. --Cydira 21:40, 28 November 2007 (CET)
- At least I have no objections, only agreement. I think it is a good idea to separate the quest line, and having it below the quest navbox. Perhaps have it inside the navbox, to make sure we have no problem with navbox placements? I like the Act navigation proposal as well, and multiple quest line navboxes for NPCs shown in different locations. For Lucuis, I would just make one for Act II though, as they are closely intertwined. The reason that the quest boilerplate is a story one is to have as many different attributes shown as possible. Perhaps it is in order to change that into not using an example at all, or a totally bogus one, with more informing text on how to format etc? --Leord 13:38, 29 November 2007 (CET)
- The main problem with having the quest boilerplate be a story quest is that there's no item reward. We have a workable convention for item rewards, but it's not mentioned on the page. Also, we can't even discuss it here since it's not referenced. Maybe we could come up with something even better, but not all of the people adding quests are familiar with it. --Cydira 16:06, 29 November 2007 (CET)
- BTW, don't forget to look in the Community Portal discussion, I think there was some discussion related to quests there. --Leord 13:40, 29 November 2007 (CET)
Quest Screenshots
What do you all think of putting a screenshot of a quest's item (when there is one--use item and collection quests ) in the infobox for the picture? For bounty quests, if someone can get a screenshot of the baddie, that would work, too. For operate object quests, a shot of the object in the world to be manipulated would work. For messenger quests, a shot of the target (or just the target's face). For exploration quests, it can be a shot of the area or the area's space on the world map. And for infestations, it can be a shot of the monsters to be killed.
We can use the exclamation points for a placeholder, but it would be more visually interesting (and informative) if the pic in the infobox was relevant to the quest. Also, having a single image at the bottom doesn't add much. For quests with more than one object, it wouldn't be as obvious which one to use, but highlighting one in the infobox and putting the others in the images section would work well. Thoughts? --Cydira 16:04, 29 November 2007 (CET)
- This was my original idea. I never intended to have a standard picture for quests. That thought had occurred to me though, to perhaps have a standard quest icon on top of the info box. Making a stylish and good icon on top, that is smaller than now, in the same cell as the headline, then making a N/A pic or something to keep in the current image location, and for quests have a pic or objective/event in the quest. Should be possible to get one for almost every single quest in the game. --Leord 14:06, 3 December 2007 (CET)
- We should probably decide on a pixel size to make the quest pictures in the infobox, so they're all uniform. I'm not sure how to force them to be uniform, and we can't force them to be square, I don't think. That wouldn't look good, anyway. I kinda like the size of Quests.jpg. It's big enough to show something clearly, but not so big that it dominates the page. Also, we don't want to push the infobox's information down too far on the page. --Cydira 23:26, 7 December 2007 (CET)
- I really only think we need to have a width max pixel count. If a picture is too high, we can change that. I don't think that would be a big problem. Most pictures are not nightmarishly high. I think Quests.jpg is a decent size too, but we could also have a picture that fills out the current width of the infobox. So we need to agree on a pixel count ant making a new Quests.jpg to use in the templates, in lack of other picture. --Leord 13:27, 10 December 2007 (CET)
Optional Quest Template
I'm thinking we also need an optional quest template, to highlight the elements often found in optional quests, but not always in story quests. I'll do it Monday, if no one beats me to it. I think it'll streamline the entering of optional quests. --Cydira 16:13, 2 December 2007 (CET)
- Sounds awesome. As usual, I seldom do much on the Wiki on weekends. Feel free to add me to msn/icq if you want though, for questions. --Leord 14:07, 3 December 2007 (CET)
Infobox
Comments on the formatting of the infobox? Is it too wide? Do we like it? Does anything else need to go in there? --Cydira 22:46, 7 December 2007 (CET)
See Wart's Secret for an example of a quest with a prerequisite. --Cydira 23:24, 7 December 2007 (CET)
- I like the infobox at least! It is mainly a matter of replacing my old ugly Quests.jpg. --Leord 13:27, 10 December 2007 (CET)
Quest Rewards
Is it possible to have all fields that are left empty become invisible in the template? If there is no xp/palladium/standing, etc, that they don't show? --Leord 13:27, 10 December 2007 (CET)
