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Inventory

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Early inventory layout.
Early inventory layout.
Newer Inventory grid.
Newer Inventory grid.
Carrying your loot is an important consideration in Hellgate: London. The shape and function of the inventory grid has changed several times during Hellgate: London's development. It looked like this at E3 in 2006; a sort of double grid. The upper, larger squares held one individual item of any type, such as guns, pistols, swords, armor, etc. The smaller lower ones held one small item each, such as mods or health injectors.

This layout didn't last long, and by September 2006 the inventory had changed to look more like the Diablo II inventory. (Image on lower right.) One large grid, with larger items taking up more spaces, and some Tetris-style maneuvering required. Expect more changes; Flagship has talked about adding more space through quests or special items, (there won't be any Horadric Cube for crafting in Hellgate: London, but there might be inventory items that open up for more space) as well as implementing the much-desired "gem bag" concept, where lots of mods and other small items would fit out of the way of larger items in the main inventory.

Note that in both inventories your gold is displayed directly above the items, in a digital readout. The inventory also contains a trash can icon, which is how you drop items in Hellgate: London. It can be confusing at first, if you're used to dragging items and dropping them on the left, but this simply returns the item to where you picked it up in Hellgate: London. To drop something you must drag it to the trashcan. It's not yet clear how trading items will work; there was no interface for that in the show builds we played at E3 and in Flagship's offices in 2006, but trading items with other players will, of course, be supported.

There's also been talk of making some inventory items stackable. As of now there are a few, but only health injectors, town portals, and other such identical items. Not mods though, which all vary in stats and values.

"Right now we do have stackable items, but only for certain things and even then the number that can be stacked is pretty limited -- health and battery packs stack, but I don't believe there are ever more than six or eight in a stack. This is all a very, very minor thing, though. It could change drastically in the next 12 seconds, as far as I know. Weapons, apparel, and mods do not stack, BTW, though I always thought mods should."
--Ivan Sulic, April 2006

Here's Bill Roper talking about an earlier version of the inventory, then adding some interesting tidbits about added storage capacity.

"As far as inventory management, we’re currently using two “sizes” of items – large and small. Large items are things like weapons and armor. Examples of small items include Mods and health packs. We’re constantly playing with the inventory interface, changing how many of each size of item you can carry, how to more effectively access and manage your inventory, and so forth. As the game grows, so does our understanding of what players want to get to in the inventory. User interface design is something that takes a long, long time to get right, so we put UI in very early in Hellgate: London and will probably be tweaking it well through our beta test.

"There are a preset number of inventory blocks for holding items. I believe certain bonuses will add space for your character and I also believe that there will be designated storage areas for stuff you want but don’t really want to haul around. Right now there are 50 slots that hold things in the inventory screen. Some, like those around your body, only hold a specific type of weapon, of course (helmets go on your head). Right now each item in the game also only takes up one slot. And we do not use a weight system, BTW."
--Bill Roper, etoychest Interview, January 11, 2006

As Bill alludes, the Hellgate Team are planning to include a "stash" in town, a sort of secured storage locker that only your character can access. There you'll store extra equipment, things you want to trade or pass on, etc. How large it will be is unknown, and even if we did know it would probably change before the game's release.



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