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Unique Pistols (Hunter)

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This is a detailed list of Unique Pistols for Hunters.

None of the lists of Unique Items are complete. Adding items and maintaining a standardized format are a continuous process.

Many item properties will have ranges of values. A tilde (~) represents a range of values of this sort. Lacking multiple samples for most items, these ranges are largely incomplete.

Special attribute names are in the process of being converted to their correct colors. Some of these modifiers exist in multiple colors, and so their names will reflect this.

Legend:

  • The number in parentheses after the item name is the item level.
  • The items are sorted into categories, and then by increasing item level, and then alphabetically.


Contents

Electric

Electric:
unique item name (unique item lvl)
DAMAGE:
  • (damage if any)
  • (critical chance, range, etc)

DEFENSE:

  • # Armor
  • # Shields

EQUIP COST:

  • # Accu, # Str, # Stam, # Will)
  • Item level # (requires character level #)
INHERENT ATTRIBUTES:
  • (attribute #1 if any)
  • (#2 etcetc)

SPECIAL ATTRIBUTES:

  • (attribute#1 name): (attribute#1 effect)
  • (#2 etcetc)

MODIFICATIONS:

  • Relic slot
  • # Fuel slots
  • etcetc
Quote:


Fire

Fire:
Vulcan Bolter (4)
DAMAGE:
  • Fire Dmg (Direct): 9-13
  • Fire Dmg (Field): 4.6/sec/3m for 2.5 seconds
  • Critical Chance: 0%
  • Rate of fire: 50 shots/min
  • Interrupt Strength: 3
  • Range: 20m
  • Ignite Attack Strength: 10

EQUIP COST:

  • 7 Accu, 6 Stam, 4 Will
  • Item level 4
SPECIAL ATTRIBUTES:
  • Volcanic: Increases Fire Damage by 20~21%
  • Railed: Increases missile speed by 65~67%
  • Falcon's: Accuracy +11~15


MODIFICATIONS:

  • 2 Fuel slots
Quote: The highly combustive, explosive projectiles of the Thermal Bolter make it extremely effective against enemies that move in packs. - Training manual excerpt


Yelinson's Wrath (18)
DAMAGE:
  • Fire Dmg (Beam): 38-45/sec
  • Critical Chance: 5%
  • Rate of fire: Constant
  • Interrupt Strength: 0
  • Range: 20m
  • Critical Damage: 50%
  • Shield Overload: 58%

EQUIP COST:

  • 14 Accu, 5 Will
  • Item level 18 (required character level 13)
SPECIAL ATTRIBUTES:

MODIFICATIONS:

  • 1 Fuel slot
  • 1 Relic slot

Additional Image

Quote: A more refined weapon than the Scorcher, the Firestarter trades splash damage for range. The flexible stream is simple to lock onto single targets, and the high heat of the beam can ignite nearby enemies. -Operations manual excerpt


Tattersall's Mark (36)
DAMAGE:
  • Physical Dmg (Direct): 1-2
  • Fire Dmg (Direct): 2-4
  • Fire Dmg (Splash): 1-2/2m
  • Critical Chance: 0%
  • Rate of fire: 600 shots/min
  • Interrupt Strength: 10
  • Range: 18m
  • Stun Attack Strength: 20
  • Ignite Attack Strength: 224

EQUIP COST:

  • 31 Accu, 15 Str, 25 Will
  • Item level 36 (required character level 29)
SPECIAL ATTRIBUTES:
  • Combustible: Adds 47~174 to Ignite Attack Strength
  • Volcanic: Increases Fire Damage by 20~21%
  • Scaring: 19% chance to cause a Fire Nova when it kills an enemy


MODIFICATIONS:

  • 1 Fuel slot
  • 2 Relic slots
Quote: Through tattered clothes, small vices do appear. -Merle Shain
Lowber's Lucky Lobber (44)
DAMAGE:
  • Physical Dmg (Splash): 23-44/3.5m
  • Fire Dmg (Splash): 23-44/3.5m
  • Critical Chance: 3%
  • Rate of fire: 30 shots/min
  • Interrupt Strength: 219
  • Range: 20m
  • Critical Damage: 151%
  • Shield Overload: 84%

EQUIP COST:

  • 53 Accu, 19 Will
  • Item level 44 (required character level 36)
SPECIAL ATTRIBUTES:


MODIFICATIONS:

  • 1 Fuel slot
  • 1 Rocket slot
Quote: Fire in the hole! -Common battlefield warning


Physical

Physical:
The Carnivore (21)
DAMAGE:
  • Physical Dmg (Direct): 2-5
  • Electricity Dmg (Direct): 0-1
  • Critical Chance: 0%
  • Rate of Fire: 600 shots/min
  • Interrupt Strength: 6
  • Range: 18m
  • Power of Shock Effect: 50%
  • Shield Overload: 60%
  • Stun Attack Strength: 112
  • Shock Attack Strength: 31

EQUIP COST:

  • 28 Accu, 10 Str, 7 Will
  • Item level 21 (requires character level 15)
SPECIAL ATTRIBUTES:

MOD SLOTS:

  • Battery slot
Quote: So much power in one hand. . . -Jazz
Max's Molten Metal Projector (23)
DAMAGE:
  • Physical Dmg (Direct): 7-9
  • Fire Dmg (Splash): 3-4/2.5m
  • Critical Chance: 6%
  • Rate of Fire: 60 shots/min
  • Interrupt Strength: 13
  • Range: 20m
  • Critical Damage: 50%
  • Stun Attack Strength: 96
  • Ignite Attack Strength: 33

EQUIP COST:

  • 24 Accu, 11 Will
  • Item level 23 (requires character level 17)
SPECIAL ATTRIBUTES:

MOD SLOTS:

  • 2 Fuel slots
Quote: It's a simple chemical change accompanied by the production of heat and light emitted via a violent, forward projection. -Techsmith 314
Bouncing Betty (31)
DAMAGE:
  • Physical (Splash): 38-72/4m

WEAPON STATS:

  • Critical Chance 0%
  • Rate of Fire: 30 shots/min
  • Interrupt Strength: 157
  • Range: 20m

EQUIP COST:

  • 27 Accu, 25 Will
  • Item Level 31 (required character level 24)

SPECIAL ATTRIBUTES:

  • Compelling: Adds 28~109 to Stun Attack Strength
  • Bashing: Increase Physical Damage by 15~17%
  • Debilitating: 10~17% chance to spray shrapnel when it hits an enemy
  • Debilitating: 10~17% chance to spray shrapnel when it hits an enemy

MOD SLOTS:

  • Relic 1
  • Rocket 1
Quote: INCOMING! - Anonymous
Hu's Hypershot (39)
DAMAGE:
  • Physical (Direct): 11-15

WEAPON STATS:

  • Critical Chance 0%
  • Rate of Fire: 600 shots/min
  • Interrupt Strength: 10
  • Range: 25m

EQUIP COST:

  • 63 Accu, 5 Stam, 17 Will
  • Item Level 39 (required character level 32)

SPECIAL ATTRIBUTES:

  • Masterful: **add 3 to a random skill of Item's Faction
  • Snapshot: Increases use rate of Tactical skills by 17%
  • Veracious: Weapon Accuracy Degradation -39
  • Reviving: Power Regeneration: 45~61/min

MOD SLOTS:

  • Ammo slot
  • Fuel slot
  • Tech slot
Quote: The average American's day planner has fewer holes in it than Ray Charles' dart board. - Dennis Miller


Spectral

Spectral:

Toxic

Toxic:
Hunter's Revenge (26)
DAMAGE:
  • Fire (splash): 4-7/2m
  • Toxic (splash): 5-8/2m

WEAPON STATS:

  • Critical Chance 0%
  • Rate of Fire: 31 shots/min
  • Projectiles: 7
  • Interrupt Strength: 14
  • Range: 20m
  • Damage of Poison Effect: 25%
  • Ignite Strength: 22
  • Poison Strength: 250

EQUIP COST:

  • 24 Accu, 26 Will
  • Item Level 26 (char level 20)
SPECIAL ATTRIBUTES:
  • Virulent: 3~5% chance to cause a Toxic Nova when it hits an enemy
  • Venomous: 9~19% chance to cause a Toxic Nova when it kills an enemy
  • Polluted: Adds 100 to Poison Attack Strength
  • Tainted: Increases Toxic Damage by 21%

MOD SLOTS:

  • 2 Battery slots
  • Rocket slot
Quote: The future is hidden by a dark impenetrable veil, and yet we struggle to pierce through it. - Joseph B. Lightfoot


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