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Hellgate Archive
From Hellgatewiki.com
This page lists the full contents of the Hellgate: London previews, interviews, and other useful information we've archived to ward off link rot and site closure.
Archived articles, features, interviews, and more.
Contents |
Designer Diaries
Designer diaries and other advice and insight from the Hellgate Team.
- January 10, 2006. Dave Steinwedel on the noisy life of a sound designer.
- September 29, 2005. Tyler Thompson on the parallels between programming and cooking.
- July 22, 2005. Eric Ingerson on an animator's schedule and perfections.
- June 10, 2005. Phil Shenk explains the creative process behind the creation of a modern day Templar Knight.
- May 4, 2005. Chris Lambert on the programming challenges presented by random levels and everything else.
- May 3, 2005. Bill Roper gives advice for aspiring artists.
- May 3, 2005. Bill Roper gives advice on designing computer games.
- May 3, 2005. Bill Roper gives advice on becoming a programmer in the gaming industry.
Interviews
The Flagship Crew chats with various media outlets about this and that. In chronological order. Hellgate: London was announced in April 2005. All interviews before then were about leaving Blizzard, forming a new company, possible game types, and so forth.
2007 Interview: Second Half
- July 30, 2007. Tricia Gray video interview by Angelace, Community Manager for IAH Games.
- July 24, 2007. Bill Roper video interview by Angelace, Community Manager for IAH Games.
- July 18, 2007. Angelace Interviewed. Community Manager for IAH Games, HGL distributor for Singapore.
- July 16, 2007. Tyler Thompson @ ShackNews from E3. Expansion plans, online pricing schemes, character models, and much more.
- July 11, 2007. Tyler Thompson @ Gamespot video interview from E3. 11 minutes, excellent quality.
- July 3, 2007. Bill Roper on skill menus, additional character classes, respeccing, and more.
2007 Interviews: First Half
- June 29, 2007. Bill Roper @ Gamasutra, on forming Flagship Studios, HGL's initial concept, online pricing options, and much more.
- June 29, 2007. Aletheia Simonson Flagship art producer and organizer extraordinaire takes a personality quiz.
- June 22, 2007. Jin Hyung Kim Korean artist working at Flagship talks about Korean themes in the game, expansion plans, and home cooking.
- June 22, 2007. Chris Lambert Flagship's Lead Graphics Engineer takes a personality quiz.
- June 17, 2007 Florian Vanino head of the German localization project. Interview in German.
- June 15, 2007 Brennan Plunkett Flagship programmer takes a personality quiz.
- June 14, 2007 Bill Roper interviewed at the Asian Launch Event. Translated by Kotoko from Korean fansite Hellgate Master.
- June 9, 2007 Bill Roper, Kaiser Hwang and Dave Steinwedel on content upgrades, end game, PvP, and more.
- June 6, 2007 Asian Launch Event Q&A with Bill Roper and Dave Brevik.
- June 1, 2007 Lee Dotson and Charlie Lapp, Flagship artists talk about their art training, background, and influences.
- May 22, 2007 Bill Roper on modding, character types, combat, minimum requirements, and more.
- May 15, 2007 Ivan Sulic, Brennan Ieyoub, and Kaiser Hwang. Transcript of video interview from Community Day.
- May 11, 2007 Bill Roper talks to EuroGamer about HGL's online fee structure.
- May 9, 2007. Bill Roper talks to Gamespy about HGL's online fee structure and Elite status.
- April 27, 2007 David Brevik and Bill Roper in a pair of massive interviews about HGL and much more.
- April 25, 2007. Personality Profiles featuring: Bill Roper, Dave Brevik, Erich Schaefer, Max Schaefer, Ken Williams, Tyler Thompson, Dave Glenn, Phil Shenk, Matt Householder, Steve Goldstein, and Tricia Gray.
- April 25, 2007 Kaiser Hwang Flagship's new Community Manager introduces himself.
- April 18, 2007 Steve Goldstein Flagship's Director of Business Development and General Counsel, on online business models.
- March 20, 2007 Bill Roper on his long career, his years at blizzard, conceiving and designing HGL, random level features, and much more. Great interview.
- March 19, 2007 Brent Shinn Flagship IT guy introduction.
- March 19, 2007 Brennan Ieyoub new Flagship CM introduction.
- March 19, 2007 Brennan Ieyoub new Flagship CM introduction.
- March 18, 2007 Bill Roper video interview from GDC.
- February 24, 2007 EA Europe PR interview with PR-speak answers.
- February 22, 2007 Bill Roper talks to Action Trip about random levels, monster AI, HGL comics, and more.
- February 1, 2007 Bill Roper talks to FiringSquad about the game's setting, exotic weapons, random levels, and more.
- January 30, 2007 Bill Roper interviewed by eToyChest.org. (Site dead, some quoted questions here.)
- January 17, 2007 Bill Roper speaks to Gamespot about the online fee controversy.
2006 Interviews
- October 26, 2006. Bill Roper on cool weapons, skills, and more.
- October 25, 2006. Bill Roper on Ping-0.
- October 23, 2006. Dave Brevik video interview.
- October 5, 2006. Dave Brevik video interview by Gamespot.
- September 24, 2006. Bill Roper video interview by Gamespot from the Tokyo Game Show.
- September 19, 2006. Podcast Interview. Thirty questions with Ivan Sulic, Brennan Plunkett, Pat Harris, and Chris Lambert.
- September 13, 2006. Podcast Interview. Transcript of twenty questions with Ivan Sulic, Chris Lambert, Brennan Plunkett, and Pat Harris.
- September 7, 2006. Ivan Sulic on PVP, max level, Asian-styled characters, and more.
- August 29, 2006. Erich Schaefer video interview by IGN. Two versions: identical interview, different gameplay footage. [Version one. Version two.
- August 20, 2006. Bill Roper interviewed in a van on the way to a game demo event in China. Poor audio quality.
- July 27, 2006. Bill Roper interviewed by San Francisco Unscripted. Diablo, Diablo II, and HGL are discussed.
- July 24, 2006. Ivan Sulic] on fansite relations, video capture, PVP, titles, and much more.
- July 18, 2006. Dave Land editor of Dark Horse Comics on the HGL miniseries.
- July 17, 2006. Tyler Thompson on HGL's technology and DirectX 10 support.
- July 7, 2006. Erich Schaefer on the combat system, weapon variety, demon types, quests, and more.
- July 6, 2006. Tricia Gray on marketing and PR in the gaming industry.
- June 30, 2006. Bill Roper on influences, the flagship crew, replayability, setting, and more.
- June 29, 2006. Ivan Sulic on weapon range, Windows Vista, traps, and more.
- June 27, 2006. Bill Roper on Cabalists, London, and Heaven and Hell in games.
- June 18, 2006. Ivan Sulic and Pat Harris podcast interview
- E3 2006. See the E3 archive page for dozens of links to features, interviews, movies, and game reports from the event. Highlights below.
- May 13, 2006. Tyler Thompson. Video interview from E3.
- May 13, 2006. Bill Roper. Video interview from E3.
- May 13, 2006. Dave Brevik video interview from E3.
- May 12, 2006. Peter Hu from E3. Guilds, duping, hacking, and more.
- May 12, 2006. Bill Roper. Video interview from E3.
- April 25, 2006. Eight Flagshippers' plans for E3.
- April 9, 2006. Bill Roper from an HGL presentation in China.
- April 7, 2006. Dave Brevik and Phil Shenk
- February 27, 2006. Bill Roper answers 18 questions on a wide variety of HGL topics.
- January 12, 2006. Bill Roper on game development and the London setting. (Only one third of the article can be retrieved from a dead site.)
- January 1, 2006. Bill Roper answers 42 questions about everything: HGL's progress, items, skills, characters, and much more.
2005 Interviews
Hellgate: London was announced in April 2005. Most early coverage of the game came in the form of magazine features and gaming site previews, rather than one on one interviews.
- October 20, 2005. Max Schaefer talks about development progress, characters, combat, items, and much more.
- September 2, 2005. Bill Roper on spells vs. weapons, item types, class specific weapons, difficulty scaling, Hardcore mode, and more.
- August 16, 2005. Bill Roper on his keynote speech at the 2005 GCDC event, consoles vs. PCs, the international market, and selling to the non-core gamer audience.
- August 10, 2005 Bill Roper on next gen consoles, the shrinking PC gaming market, Vista, and more.
- August 4, 2005. Fansite Chat #1. Covers multiplayer and online plans, exploration vs. power leveling, NPC interactions, and more.
- April 28, 2005. Erich Schaefer on HGL's playstyle, 1st person view, modern day setting, the planned combat system, and more.
- March 7, 2005. Bill Roper on Flagship vs. Blizzard North, approaching a game announcement, meeting high expectations
2004 Interviews
- August 15, 2004. Bill Roper on leaving Blizzard, signing with Namco, and picking a game title.
- May 26, 2004. David Glenn, Tyler Thompson, and Bill Roper on concept art implementation, programming from scratch, sounds and graphics.
- May 19, 2004. Bill Roper on signing with Namco, gameplay speed, concept art, and online support.
- May 18, 2004. Bill Roper on signing with Namco, looking for office space, design documents, and making a new RPG
- April 14, 2004. Bill Roper on programming their new game, official website planning, Namco publishing partnership, and company morale.
- February 25, 2004. Bill Roper on RPG preferences, visiting China, MMO interest, and mistaken HGL influences.
- February 24, 2004. Bill Roper on publisher negotiations, 2D vs. 3D, game developer struggles.
- February 23, 2004. Bill Roper on fansites, source code leaks, and MMORPGs.
- February 17, 2004. Bill Roper on plans for Flagship's first game, gaming industry idols, and community support.
- February 17, 2004. Bill Roper on existing as an independent studio, AAA titles, and running his own business.
- January 28, 2004. Bill Roper on game themes and violence, Flagship progress, and the fansite community.
- January 25, 2004. Bill Roper speaks about leaving Blizzard, founding Flagship, plans for growing the company, gaming genres, and more.
- January 24, 2004. Bill Roper on starting at Blizzard, Warcraft and early multiplayer, Diablo, Blizzard's evolution into a gaming powerhouse, and game designer advice.
Interviews: Founding Flagship, Pre-HGL
- December 1, 2003. Bill Roper on leaving Blizzard North, starting up Flagship, online plans, and more.
- November 11, 2003. Bill Roper on leaving Blizzard, online plans, game plans, and game design tools.
- November 10, 2003. Bill Roper on Flagship's multiplayer plans, game engine and coding, and system requirements.
- November 4, 2003. Bill Roper talks about the Flagship name, design plans, MMORPGs, and more.
- November 4, 2003. Bill Roper talks about Flagship's early days, the break with Blizzard, and their design tools.
- October 30, 2003. Bill Roper talks to Game Banshee about the early days of their first game at Flagship, the Blizzard departure, MMORPGs, fan feedback, and more.
- October 30, 2003. Bill Roper talks about Flagship's start up and looking for publishing partners.
- October 29, 2003. Bill Roper talks about leaving Blizzard, Flagship's design philosophy, and their online destination plans.
- October 27, 2003. Bill Roper on leaving Blizzard, starting Flagship, and their new gaming plans.
- October 26, 2003. Bill Roper on starting Flagship and leaving Blizzard.
- October 22, 2003. Bill Roper on about starting Flagship, and looking for office space and a publishing partner.
- October 21, 2003. Bill Roper talks about starting Flagship Studios and working on their unannounced project.
2003 Interviews
Interviews posted during 2003.
- July 25, 2003. Bill Roper on leaving Blizzard and the gaming industry.
- July 12, 2003. Bill Roper on leaving Blizzard and starting up a new gaming company.
- July 1, 2003. Bill Roper on leaving Blizzard. Pre-Flagship Studios.
- June 30, 2003. Bill Roper on leaving Blizzard. Pre-Flagship Studios.
Previews and Features
Print and online media coverage of Hellgate: London.
2007 Third Quarter: Previews and Features
- August 3, 2007. Live HGL Presentation filmed at a university in Spain. In English, 30 minutes in length.
- July 27, 2007. Gamespy Co-Op Report. Three Gamespy reporters got to spend some time getting hands on with HGL, and wrote up a joint report of their fun.
- July 25, 2007. IGN Hunter Preview. Play info on the Marksman and Engineer by Flagship employees. Includes two gameplay movies.
- July 17, 2007. Bill Roper defends HGL's online pricing scheme.
- E3 2007
- Short write ups from the show floor: IGN, Gamespy, Gamezone, Games Radar, Gaming Nexus, i4u.com, Gamer's Info, Gearlive, Action Trip, Gamespy's E3 Top 10.
- Interviews: Video and Print
- Tyler Thompson @ Gamespot video interview from E3. 11 minutes, excellent quality.
- Tyler Thompson interviewed by ShackNews.
- Tyler Thompson] @ IGN video interview from E3.
- Gameplay Movies
- HQ Gameplay Trailer -- Sample screenshots.
- Two videocam movies of gameplay action from Online Welten. Medium quality.
- GameTrailers.com with good quality videocam gameplay action.
- Shakycam movie from E3, by OnlineWelten.com
- videocam gameplay with constant German narration, by Gamestar.de.
- July 10, 2007. HGL's Official Box Cover debuts on Amazon.com and other game retailers.
- July 4, 2007. Engineer and High Level Quests Gamespot feature, with six new screenshots.
2007 Second Quarter: Features and Previews
- May 2007. The Way, nvidia promotional magazine insert. Cover, page one, page two.
- May 2007. MMO Games Magazine Preview. English. Scans: Page one, Page two, Page three, Page four, Page five, Page six, Page seven.
- May 2007. PC Gamer Magazine Preview. English. Scans: Page one, page two, page three, page four.
- May 2007, Games 4 Windows Magazine. English. HGL Online features announced. Scans: Page one, page two.
- May 31, 2007 Asian Launch Event compilation of coverage.
- Community Day 2007
- May 26, 2007. Flux's Mega Com Day Report (largest HGL feature ever).
- May 25, 2007. Podcast discussion of com day by HellgateGuru. File one. File two.
- May 16, 2007. Blademaster and Guardian gameplay movies released.
- May 15, 2007. Flux's Short Report. See forum thread for more.
- May 15, 2007. Community Manager Video Interview. Ivan Sulic, Brennan Ieyoub, and Kaiser Hwang.
- Part One: Release Date and Beta Testing, Character Creation, Paperdoll, Character and Inventory, Controls and Hotkeys, NPCs, The Wheel, Town Machines.
- Part Two: Economy, Waypoints and Movement, Difficulty, Graphics and Sound, Demons, Combat, Damage Properties, Economy.
- Part Three: Items, Weapons, Armor, Class-specific Items, Multiplayer, Skills.
- Part Four: Character Overview, Blademaster, Guardian, Engineer, Marksman, Summoner, Evoker
- Part Five: Wrap up: compiled forum answers.
- May 9, 2007. Bill Roper podcast recorded with the Games for Windows crew. Direct download.
- May 9, 2007. Bill Roper posts an open letter to the fans about HGL's online fee structure.
- May 8, 2007. G4 gameplay movie/interview
- 1up.com's Hellgate Week
- April 27, 2007 David Brevik and Bill Roper in a pair of massive interviews about HGL and much more.
- April 26, 2007. Gameplay movies: Fire and Ice.
- April 25, 2007. Personality Profiles featuring: Bill Roper, Dave Brevik, Erich Schaefer, Max Schaefer, Ken Williams, Tyler Thompson, Dave Glenn, Phil Shenk, Matt Householder, Steve Goldstein, and Tricia Gray.
- April 25, 2007 Diablo revisited
- April 25, 2007 Bonus blog entry by Garnett Lee, author of the 1up.com preview.
- April 24, 2007 1up.com preview Giant, informative preview.
- April 23, 2007 HGL Music Samples Two pages, one track on each.
- April 23, 2007 Hands on short report by Angelace, IAH Games Community Manager.
- April 7, 2007 WETA Holics Quick FAQ
- April 4, 2007 Play.TM Preview
- June 2007. Dutch PC Gameplay Magazine. No translation available. Scans: Page one, Page two, Page three, Page four, Page five, Page six.
- June 2007. PC Gamer Sweden Magazine Preview. Full translation and scans. Five pages.
- June 19, 2007 Cabalist Preview by IGN, with info from Guy Somberg and Lee Dotson.
- June 14, 2007 Hands on gameplay report by Swordfish, from his play time at the Asian Launch Event.
- June 9, 2007 Asian Launch Event Presentation Bill Roper talks about planned HGL Online support and Elite features.
- June 8, 2007 Asian Launch Event Gameplay Movie. High quality gameplay footage featuring all six character classes.
- June 1, 2007, Hollywood Reporter on the next generation of MMORPGs. HGL and Mythos are mentioned.
2007 First Quarter: Features and Previews
- March 2007. Games for Windows Magazine. English. Scans: Page one, Page two, Page three.
- March 2007. Games TM Magazine Preview. English. Scans: Page one, Page two, Page three, Page four, Page five, Page six, Page seven.
- March 10, 2007 Blademaster and Guardian info from GDC.
- March 10, 2007 Blademaster and Guardian info from GDC.
- March 10, 2007 Blademaster and Guardian info from GDC.* * March 10, 2007 Blademaster and Guardian info from GDC.
- March 10, 2007 Random level info from GDC.
- March 7, 2007 IGN pre-GDC preview.
- February 27, 2007 Gamezone UK Preview.
- February 22, 2007 Are in-game ads such a bad thing? Mtv Multiplayer Blog entry, with Bill Roper quotes.
- February 21, 2007 RPG Vault quick HGL preview.
- February 17, 2007 HGL closer by the minute MPOGD.com preview
- February 12, 2007 Game Shark Preview
- January 26, 2007 and Video Games] Preview.
- January 22, 2007 Gamasutra reports on Bill Roper's CES address.
- January 18, 2007 RPG Vault Peek #9
- January 11, 2007 Gamespot reports on HGL from the CES event.
- January 11, 2007 Firing Squad reports on HGL from the CES event.
- January 11, 2007 Gameplay footage from the CES convention.
- January 10, 2007 Gamespy Preview from the CES convention.
- January 8, 2007 RPG Vault Peek #8
- January 7, 2007 RPG Vault Peek #7
- January 2, 2007 PC Games Hardware technical interview with Tyler Thompson (in German).
2006 Previews and Features
- December 22, 2006 German PCGames Preview in German.
- December 21, 2006 RPG Vault Peek #6
- December 14, 2006 RPG Vault Peek #5
- December 8, 2006 Gamespy Preview about the Hunter.
- December 8, 2006 1up.com Hands-on with the Hunter.
- December 8, 2006 Gamespot Hands-on with the Hunter.
- December 8, 2006 IGN Preview with lots of Hunter skill descriptions
- December 7, 2006 RPG Vault Peek #4
- November 2006. Computer Gaming Online. English. Scans: Page one, Page two, Page three, Page four.
- November 30, 2006 RPG Vault Peek #3
- November 23, 2006 RPG Vault Peek #2
- November 15, 2006 RPG Vault Peek #1
- November 7, 2006. Game Daily preview.
- October 25, 2006 Designer Roundtable Bill Roper and Erich Schaefer on "they don't make RPGs like they used to."
- October 24, 2006 MyGamer.com watches Bill Roper play HGL.
- October 12, 2006 Hands-on Game Report. Flux writes up his play experience during a Flagship Studios visit.
- October 11, 2006 Hands-on Game Report Lanthanide writes up his play experience during a Flagship Studios visit.
- September 28, 2006. 1up.com very brief report from Microsoft's X06 event.
- September 23, 2006. Gameplay report by a forum poster.
- September 22, 2006. Gameplay report by IGN, from the Tokyo Game Show.
- August 2006. PC Jeux, French Magazine Preview. Seven Pages. No translation available. Scans: Page one, Page two, Page three, Page four, Page five, Page six, Page seven.
- August 2006. PC Gamer UK Magazine Preview. English. Scans: Page one, Page two, Page three, Page four, Page five, Page six, Page seven, Page eight, Page nine.
- August 2006. PC Action Magazine Preview. German. No translation available. Scans: Page one, Page two, Page three, Page four, Page five, Page six, Page seven, Page eight.
- August 2006, PC Powerplay Australian Magazine. English. Scans: Page one, Page two, Page three, Page four, Page five, Page six.
- August 26, 2006. Blur Cinematic creative and technical information.
- May 2006, German PC Powerplay Magazine. See article for translations. Scans: Cover, page one, page two, page three, page four, page five, page six.
- May 2, 2006 Gamespy on the Cabalist reveal.
- May 2, 2006 IGN.com on the Cabalist reveal.
- See the E3 2006 anchor page for a massive compilation of links and coverage of dozens of articles about HGL at the show, including the following, and many more.
- Flux's Cabalist Report
- Flux's Templar Report
- Flux's Mega E3 2006 HGL Report
- May 11, 2006. Gamespot E3 hands-on report.
- May 12, 2006. IGN E3 hands-on report.
- May 12, 2006. Gamespy E3 hands-on report.
- April 2006. Computer Gaming World Magazine Preview. English. Scans: Cover, page one, page two, page three, page four, page five, page six, page seven, page eight, page nine.
2005 Features
- December 27, 2005. The Inquirer on randomized levels.
- October 17, 2005. Gamespy Preview.
- October 13, 2005. IGN.com Preview
- October 12, 2005. Gamespot updated impressions.
- June 1, 2005. Edge Magazine Preview.
- May 2005. Game Axis Magazine, Malaysia. Nine page article in English. Scans: Page one, Page two, Page three, Page four, Page five, Page six, Page seven, Page eight, Page nine.
- May 13, 2005. Gamespy's Hands on with Hellgate.
- May 13, 2005. Gamespy on HGL's Technical Info.
- May 13, 2005. Gamespy on HGL's Backstory.
- May 11, 2005. 1up.com Preview.
- April 26, 2005. Pre-E3 IGN Preview.
- April 20, 2005. HGL announced with a PC Gamer cover story and preview. Scans: Page One, Two, Three, Four, Five, Six, Seven, Eight.
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