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Hellgate Archive

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This page lists the full contents of the Hellgate: London previews, interviews, and other useful information we've archived to ward off link rot and site closure.

Archived articles, features, interviews, and more.

Contents

Designer Diaries

Designer diaries and other advice and insight from the Hellgate Team.

  • January 10, 2006. Dave Steinwedel on the noisy life of a sound designer.
  • September 29, 2005. Tyler Thompson on the parallels between programming and cooking.
  • July 22, 2005. Eric Ingerson on an animator's schedule and perfections.
  • June 10, 2005. Phil Shenk explains the creative process behind the creation of a modern day Templar Knight.
  • May 4, 2005. Chris Lambert on the programming challenges presented by random levels and everything else.
  • May 3, 2005. Bill Roper gives advice for aspiring artists.
  • May 3, 2005. Bill Roper gives advice on designing computer games.
  • May 3, 2005. Bill Roper gives advice on becoming a programmer in the gaming industry.

Interviews

The Flagship Crew chats with various media outlets about this and that. In chronological order. Hellgate: London was announced in April 2005. All interviews before then were about leaving Blizzard, forming a new company, possible game types, and so forth.

2007 Interview: Second Half

  • July 30, 2007. Tricia Gray video interview by Angelace, Community Manager for IAH Games.
  • July 24, 2007. Bill Roper video interview by Angelace, Community Manager for IAH Games.
  • July 18, 2007. Angelace Interviewed. Community Manager for IAH Games, HGL distributor for Singapore.
  • July 16, 2007. Tyler Thompson @ ShackNews from E3. Expansion plans, online pricing schemes, character models, and much more.
  • July 11, 2007. Tyler Thompson @ Gamespot video interview from E3. 11 minutes, excellent quality.
  • July 3, 2007. Bill Roper on skill menus, additional character classes, respeccing, and more.

2007 Interviews: First Half

  • June 29, 2007. Bill Roper @ Gamasutra, on forming Flagship Studios, HGL's initial concept, online pricing options, and much more.
  • June 29, 2007. Aletheia Simonson Flagship art producer and organizer extraordinaire takes a personality quiz.
  • June 22, 2007. Jin Hyung Kim Korean artist working at Flagship talks about Korean themes in the game, expansion plans, and home cooking.
  • June 22, 2007. Chris Lambert Flagship's Lead Graphics Engineer takes a personality quiz.
  • June 17, 2007 Florian Vanino head of the German localization project. Interview in German.
  • June 15, 2007 Brennan Plunkett Flagship programmer takes a personality quiz.
  • June 14, 2007 Bill Roper interviewed at the Asian Launch Event. Translated by Kotoko from Korean fansite Hellgate Master.
  • June 9, 2007 Bill Roper, Kaiser Hwang and Dave Steinwedel on content upgrades, end game, PvP, and more.
  • June 6, 2007 Asian Launch Event Q&A with Bill Roper and Dave Brevik.
  • June 1, 2007 Lee Dotson and Charlie Lapp, Flagship artists talk about their art training, background, and influences.
  • May 22, 2007 Bill Roper on modding, character types, combat, minimum requirements, and more.
  • May 15, 2007 Ivan Sulic, Brennan Ieyoub, and Kaiser Hwang. Transcript of video interview from Community Day.
  • May 11, 2007 Bill Roper talks to EuroGamer about HGL's online fee structure.
  • May 9, 2007. Bill Roper talks to Gamespy about HGL's online fee structure and Elite status.
  • April 27, 2007 David Brevik and Bill Roper in a pair of massive interviews about HGL and much more.
  • April 25, 2007. Personality Profiles featuring: Bill Roper, Dave Brevik, Erich Schaefer, Max Schaefer, Ken Williams, Tyler Thompson, Dave Glenn, Phil Shenk, Matt Householder, Steve Goldstein, and Tricia Gray.
  • April 25, 2007 Kaiser Hwang Flagship's new Community Manager introduces himself.
  • April 18, 2007 Steve Goldstein Flagship's Director of Business Development and General Counsel, on online business models.
  • March 20, 2007 Bill Roper on his long career, his years at blizzard, conceiving and designing HGL, random level features, and much more. Great interview.
  • March 19, 2007 Brent Shinn Flagship IT guy introduction.
  • March 19, 2007 Brennan Ieyoub new Flagship CM introduction.
  • March 19, 2007 Brennan Ieyoub new Flagship CM introduction.
  • March 18, 2007 Bill Roper video interview from GDC.
  • February 24, 2007 EA Europe PR interview with PR-speak answers.
  • February 22, 2007 Bill Roper talks to Action Trip about random levels, monster AI, HGL comics, and more.
  • February 1, 2007 Bill Roper talks to FiringSquad about the game's setting, exotic weapons, random levels, and more.
  • January 30, 2007 Bill Roper interviewed by eToyChest.org. (Site dead, some quoted questions here.)
  • January 17, 2007 Bill Roper speaks to Gamespot about the online fee controversy.

2006 Interviews

  • September 24, 2006. Bill Roper video interview by Gamespot from the Tokyo Game Show.
  • September 19, 2006. Podcast Interview. Thirty questions with Ivan Sulic, Brennan Plunkett, Pat Harris, and Chris Lambert.
  • September 13, 2006. Podcast Interview. Transcript of twenty questions with Ivan Sulic, Chris Lambert, Brennan Plunkett, and Pat Harris.
  • September 7, 2006. Ivan Sulic on PVP, max level, Asian-styled characters, and more.
  • August 29, 2006. Erich Schaefer video interview by IGN. Two versions: identical interview, different gameplay footage. [Version one. Version two.
  • August 20, 2006. Bill Roper interviewed in a van on the way to a game demo event in China. Poor audio quality.
  • July 27, 2006. Bill Roper interviewed by San Francisco Unscripted. Diablo, Diablo II, and HGL are discussed.
  • July 24, 2006. Ivan Sulic] on fansite relations, video capture, PVP, titles, and much more.
  • July 18, 2006. Dave Land editor of Dark Horse Comics on the HGL miniseries.
  • July 17, 2006. Tyler Thompson on HGL's technology and DirectX 10 support.
  • July 7, 2006. Erich Schaefer on the combat system, weapon variety, demon types, quests, and more.
  • July 6, 2006. Tricia Gray on marketing and PR in the gaming industry.
  • June 30, 2006. Bill Roper on influences, the flagship crew, replayability, setting, and more.
  • June 29, 2006. Ivan Sulic on weapon range, Windows Vista, traps, and more.
  • June 27, 2006. Bill Roper on Cabalists, London, and Heaven and Hell in games.
  • June 18, 2006. Ivan Sulic and Pat Harris podcast interview
  • E3 2006. See the E3 archive page for dozens of links to features, interviews, movies, and game reports from the event. Highlights below.
    • May 13, 2006. Tyler Thompson. Video interview from E3.
    • May 13, 2006. Bill Roper. Video interview from E3.
    • May 13, 2006. Dave Brevik video interview from E3.
    • May 12, 2006. Peter Hu from E3. Guilds, duping, hacking, and more.
    • May 12, 2006. Bill Roper. Video interview from E3.
  • February 27, 2006. Bill Roper answers 18 questions on a wide variety of HGL topics.
  • January 12, 2006. Bill Roper on game development and the London setting. (Only one third of the article can be retrieved from a dead site.)
  • January 1, 2006. Bill Roper answers 42 questions about everything: HGL's progress, items, skills, characters, and much more.


2005 Interviews

Hellgate: London was announced in April 2005. Most early coverage of the game came in the form of magazine features and gaming site previews, rather than one on one interviews.

  • October 20, 2005. Max Schaefer talks about development progress, characters, combat, items, and much more.
  • September 2, 2005. Bill Roper on spells vs. weapons, item types, class specific weapons, difficulty scaling, Hardcore mode, and more.
  • August 16, 2005. Bill Roper on his keynote speech at the 2005 GCDC event, consoles vs. PCs, the international market, and selling to the non-core gamer audience.
  • August 10, 2005 Bill Roper on next gen consoles, the shrinking PC gaming market, Vista, and more.
  • August 4, 2005. Fansite Chat #1. Covers multiplayer and online plans, exploration vs. power leveling, NPC interactions, and more.
  • April 28, 2005. Erich Schaefer on HGL's playstyle, 1st person view, modern day setting, the planned combat system, and more.
  • March 7, 2005. Bill Roper on Flagship vs. Blizzard North, approaching a game announcement, meeting high expectations

2004 Interviews

  • August 15, 2004. Bill Roper on leaving Blizzard, signing with Namco, and picking a game title.
  • May 26, 2004. David Glenn, Tyler Thompson, and Bill Roper on concept art implementation, programming from scratch, sounds and graphics.
  • May 19, 2004. Bill Roper on signing with Namco, gameplay speed, concept art, and online support.
  • May 18, 2004. Bill Roper on signing with Namco, looking for office space, design documents, and making a new RPG
  • April 14, 2004. Bill Roper on programming their new game, official website planning, Namco publishing partnership, and company morale.
  • February 25, 2004. Bill Roper on RPG preferences, visiting China, MMO interest, and mistaken HGL influences.
  • February 24, 2004. Bill Roper on publisher negotiations, 2D vs. 3D, game developer struggles.
  • February 23, 2004. Bill Roper on fansites, source code leaks, and MMORPGs.
  • February 17, 2004. Bill Roper on plans for Flagship's first game, gaming industry idols, and community support.
  • February 17, 2004. Bill Roper on existing as an independent studio, AAA titles, and running his own business.
  • January 28, 2004. Bill Roper on game themes and violence, Flagship progress, and the fansite community.
  • January 25, 2004. Bill Roper speaks about leaving Blizzard, founding Flagship, plans for growing the company, gaming genres, and more.
  • January 24, 2004. Bill Roper on starting at Blizzard, Warcraft and early multiplayer, Diablo, Blizzard's evolution into a gaming powerhouse, and game designer advice.

Interviews: Founding Flagship, Pre-HGL

  • December 1, 2003. Bill Roper on leaving Blizzard North, starting up Flagship, online plans, and more.
  • November 11, 2003. Bill Roper on leaving Blizzard, online plans, game plans, and game design tools.
  • November 10, 2003. Bill Roper on Flagship's multiplayer plans, game engine and coding, and system requirements.
  • November 4, 2003. Bill Roper talks about the Flagship name, design plans, MMORPGs, and more.
  • November 4, 2003. Bill Roper talks about Flagship's early days, the break with Blizzard, and their design tools.
  • October 30, 2003. Bill Roper talks to Game Banshee about the early days of their first game at Flagship, the Blizzard departure, MMORPGs, fan feedback, and more.
  • October 30, 2003. Bill Roper talks about Flagship's start up and looking for publishing partners.
  • October 29, 2003. Bill Roper talks about leaving Blizzard, Flagship's design philosophy, and their online destination plans.
  • October 27, 2003. Bill Roper on leaving Blizzard, starting Flagship, and their new gaming plans.
  • October 26, 2003. Bill Roper on starting Flagship and leaving Blizzard.
  • October 22, 2003. Bill Roper on about starting Flagship, and looking for office space and a publishing partner.
  • October 21, 2003. Bill Roper talks about starting Flagship Studios and working on their unannounced project.

2003 Interviews

Interviews posted during 2003.

  • July 25, 2003. Bill Roper on leaving Blizzard and the gaming industry.
  • July 12, 2003. Bill Roper on leaving Blizzard and starting up a new gaming company.
  • July 1, 2003. Bill Roper on leaving Blizzard. Pre-Flagship Studios.
  • June 30, 2003. Bill Roper on leaving Blizzard. Pre-Flagship Studios.

Previews and Features

Print and online media coverage of Hellgate: London.

2007 Third Quarter: Previews and Features

2007 Second Quarter: Features and Previews

2007 First Quarter: Features and Previews

2006 Previews and Features

  • October 25, 2006 Designer Roundtable Bill Roper and Erich Schaefer on "they don't make RPGs like they used to."
  • October 24, 2006 MyGamer.com watches Bill Roper play HGL.
  • October 12, 2006 Hands-on Game Report. Flux writes up his play experience during a Flagship Studios visit.
  • October 11, 2006 Hands-on Game Report Lanthanide writes up his play experience during a Flagship Studios visit.
  • September 28, 2006. 1up.com very brief report from Microsoft's X06 event.
  • September 23, 2006. Gameplay report by a forum poster.
  • September 22, 2006. Gameplay report by IGN, from the Tokyo Game Show.


2005 Features