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Harp Rifle
From Hellgatewiki.com
The HARP is a bulky, 2-handed device that houses both electrical and sonic generators. Resonance projection is accomplished through the generation of a static field that is arced forward, serving as a conduit for the oscillating sonic waves.Originally created to clear debris from underground passages, HARP (Harmonic Resonance Projection) technology was soon utilized to combat the forces of darkness. A slowly oscillating beam of sound, channeled through tightly focused electrical particles, is used to vibrate objects at random frequencies. The effects of this are somewhat different depending on the target. Non-organic objects tend to vibrate slowly at first, building speed over 3 - 5 seconds until (in a near blur) they shatter in a usually impressive fashion. Organic targets, however, tend to have their internal neural systems disrupted and are held immobile in the weapon's beam.
Name: Harp Rifle
Type: Rifle weapon
Damage Type: None. (Harp does no damage.).
Max Mod Slots: 1 fuel, 1 battery
Critical Hit Bonus: N/A
Special: Beam immobalizes monsters in their tracks.
- See the Harp Rifle in our image gallery.
The Harp Rifle has a nice animation; the three three octagons near the front rotate in different directions and at different speeds, and the half-circle around them moves as well -- it's reminiscent of those solar system models you see in science class rooms. The gun's rotating parts are why the forward rings are never in the same place in any two screenshots.
The Harp Rifle is also one of the easiest weapons to observe the effect of mods, thanks to the two beams twining around the central freeze ray.
Despite the pseudo-scientific name and description of the weapon, it's just a game fiction. "Harmonic Resonsance Proection isn't a device you could find in a real physics lab. The only Google hits for the phrase are on Hellgate: London sites and previews. Like this one:
One weapon demonstrated called the HARP (a stream weapon that holds an enemy in place while inflicting damage, making it great for co-op and bad for fighting large groups of enemies at once) begins as a single stream of white light. Adding modifications such as spectral damage and fire damage will add thin red and purple streams twining around the original.
--IGN Preview, October 13, 2005
As with the Harp Pistol, we find ourselves wondering about the limitations of the Harp Rifle. Just how powerful is the stun beam? Is there a limit to what it can stun? Can it hold a boss still? How about one of the Greater Demons? Can monsters sometimes throw off the beam? Will it stop demons in mid-charge or mid-dive bomb? How would it work in PVP?
Harp weapons only stun as long as the beam is locked on; flashing the beam across a whole pack of monsters will stop every monster it hits, but the Harp weapons aren't like cold damage in Diablo II. Monsters suffer no lasting effects from the beam, and can move again the instant it leaves them.
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