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Flagship Crew

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Hellgate: London and Mythos didn't create themselves. Each game was loving hand-crafted by a dedicated team of gaming enthusiasts, and neither will be released before its time.

See Category:Flagship Crew for a full listing of wiki pages about Flagship employees.


From the Beginning

After starting in 2003 with just nine co-founders, the Flagship crew has grown steadily.

"We've spent the past few months working on our first game while also selectively hiring and building the company. We moved into our permanent office last October and are up to 22 employees. Flagship's goal is to remain a smaller studio, with all of our talent focused on a single major product at a time, so we have only a very few people left to find to complete the team.

"While we hope to be a successful company, we're focused on getting there by making absolutely the best game we can while maintaining an excellent quality of life for ourselves. It is important that everyone at Flagship know they have a voice in the development of the game, has direct interaction with each other, and can feel a true sense of ownership over what we're working together to create. So far, we're having a great time making what we believe is turning out to be a very fun and innovative game."
--Bill Roper, March 2005


"Hellgate: London is coming along really well, we're up 30 people at Flagship Studios, and it's exciting just to go into the office every day and see the latest thing that's been added to the game."
--Bill Roper, Late 2005


"We have 41 people in Flagship Studios, and of that number, 18 of us worked at Blizzard North on the Diablo titles. Three of our founders -- Dave Brevik, Erich Schaefer and Max Schaefer -- were the original creators of the Diablo games. We also have a lot of other folks on the team who have worked on everything from RPG to FPS to RTS to slot machines - each bringing their particular expertise to the table."
--Bill Roper, January 2007