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David Brevik
From Hellgatewiki.com
David Brevik is one of the founders and the Chief Visionary Officer of Flagship Studios. Dave is credited with dreaming up the basic concept of Hellgate: London, and has been intimately involved with the game's design from the earliest days.Contents |
Official Flagship Studios Biography
David Brevik has been in the games industry for over thirteen years, starting his career as Lead Technical Director at Iguana Entertainment before leaving in 1993 to form Condor, Inc. Prior to co-founding Flagship Studios in 2003, he spent the seven years as both President for Blizzard North and as a Director of [Blizzard Entertainment]. As a member of numerous internal and external project oversight teams, he brought a unique vision and understanding of design and technology to Blizzard’s games, especially the Diablo series.
David was a Project Lead, Design Lead and Lead Programmer on Diablo and Diablo II. He also played an important role in the initial and iterative structural design of Blizzard’s free online gaming service, Battle.net, which launched with the original Diablo.In September of 1993, Brevik founded Condor, Inc., along with friends Erich Schaefer and Max Schaefer. Condor was renamed Blizzard North when the company was acquired by the owners of Blizzard Entertainment in June of 1996. David’s other projects in the early days of Condor, Inc. included Lead programming and Design positions on Justice League Task Force and Quarterback Club Football.
He left the company in 2003 to co-found Flagship Studios where they are creating Hellgate: London. Outside the halls of Flagship Studios, David is an avid MMORPGer, often juggling three separate accounts as he power-levels his next character while simultaneously managing one of his numerous sports rotisserie teams.
Personal
Dave Brevik dreamed some of the best ideas for Diablo II up while he was in the shower. We used to joke that Dave needed a waterproof tape recorder so he could get down all the thoughts he had while scrubbing up in the morning before work. One example was when he came into the office and said, “I had this idea in the shower this morning. We should better define the classes through something I am calling Skill Trees so that players can really choose how to grow their characters.” It took about ten seconds for the team to realize that this was a pretty cool idea, and even though it put another 2 – 3 months into the development schedule, it was worth it.
--Bill Roper July 2003
Features
David spoke to the RPG Vault in April 2006 about his plans for the upcoming E3 convention.
This year will be similar to last E3 for me. I will be showing off our game, Hellgate: London, to press in private interviews. I'm sure I will be quite busy and not have much time to spend looking at all of the games.
I used to spend many hours playing and evaluating the games at E3, but the trend of late to have many of the popular or interesting games behind closed doors, combined with my new duties, allows very little time for show viewing any more. That being said, I am looking forward to seeing the World of Warcraft expansion, Zelda and any PS3 stuff the most.
Aside from my official duties, I am very excited about spending time with my wife and kid since they will be there with me and will have seen very little of them recently.
Interviews
During his years as a designer of Diablo, Diablo II, and Hellgate: London, Dave has given dozens of interviews. Here are a few, with the most recent on top.
- Computer Gaming Weekly, April 1998
- 1up Video interview, January 2006
- Strategy Informer, 2006
- Gamespot Diablo II designer diary, August 1998.
Photos
See photos of David Brevik in the image gallery.
