Category:Melee Weapons
From Hellgatewiki.com
Melee weapons include swords, maces, and other, more exotic constructions, dealing damage of every type. Their only common denominator is the fact that they must be used at hand to hand range.
- Weapons General Information
- Full Weapons Listing
- Melee Weapons
- Pistol Weapons
- Rifle Weapons
- Cabalist Weapons
- Hunter Weapons
- Templar Weapons
Sword fighting is fun, I'm happy to report. I didn't really care for it when I first played Hellgate: London back at E3 2006; the controls didn't feel precise to me, and the Templar felt "floaty." The character didn't stop moving when swinging then, drifting around and sometimes right through the target. Whatever caused that problem, it's been fixed. Melee combat is now solid and stable, and is quite enjoyable. The movement and damage physics are nicely handled, and when you hit monsters the impact looks and feels "real."
The animations and graphics for melee are done well too. My guardian alternated sides of his body to swing from; the default was right to left, and he'd then do a second hit bringing the sword across with a backhand. A cool feature was that if the right-to-left hit killed the demon, my avatar would hold the sword on the backhand side for a few seconds, before relaxing and moving it back to the right side of his body. This would happen if I stood still to pick up loot, or walked or ran along to find more monsters to kill, and it was a nice touch of semi-realism.
Most of the melee skill attacks have unique animations, with leaps, spins, or twirls rather than just the normal swing with some kind of +damage. They're not just animations either; the leaping hits bring down the sword in an arc capable of striking flying enemies overhead and hitting ground targets as well.
--Flux, Mega Community Day Report (Forum membership required to read full report.)
Articles in category "Melee Weapons"
There are 33 articles in this category.
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