The lot of us might love Hellgate: London, and many new games released rather recently. A lot of these games also has SecuROM DRM (Digital Restrictions Management) built in, to prevent you from using the product in any way you want. In some part, this is due to prevent piracy (not that it does prevent it more than one day (0day), just download a cracked version, and everything works fine), which could be an argument, but for the most part, the only thing you will notice, is when things go wrong.
Oh, a message from above, *bliss*!
Well, I went against my better judgment. I accepted the EULA. I laughed in the face of draconian copy protection schemes.
And they laughed right back at me.
I suspect that, like Joe and I discussed on the Aeropodcast, this is most likely due to having “virtual drive” software on my machine. Despite the fact that I use it for legitimate means, such as beta-testing development software, EA and Flagship have decided that I cannot play their game.
Now, there is a patch that might get around this. I’ll leave it to you guys to find it. But, unfortunately, such a patch usually only works until EA releases a patch for Hellgate: London. I imagine that will be any day now.
Remember, copy protection kills kittens.
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Well, as long as DRM is working as effective as it has in the past, and making sure no pirates can use that developer’s game (ever), and as all gamers (apparently) feels it is ok, I suppose we will have to live with DRM and all its advantages for quite a while. Yey!

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